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python学习教程,python版大富翁游戏开发源代码分享

davidac / 3307人阅读

摘要:物网王璞劼理工大富翁基于的一个大富翁游戏游戏地图为自己使用各种网络素材制作各种按钮和选项,小图标等也是使用制作。玩家在大富翁的主要操作是投掷骰子,由随机函数进行判定然后进行移动,进行位置判断,然后开始进行相关的判定。

本文实例为大家分享了python版大富翁游戏的具体代码,供大家参考,具体内容如下

# -*- coding: utf-8 -*-
  
"""
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"""  
# code by: 物网141 王璞劼Khalil
# name:   理工大富翁beta2.0
# describe: 基于python的一个2D大富翁游戏
"""
1.游戏地图为自己使用各种网络素材制作;
 各种按钮和选项,小图标等也是使用PS制作。
2.声音效果主要为背景音乐和几种游戏中音效;
3.游戏设定了两个类:玩家和建筑
 玩家的参数和方法都在代码中给出;
 具体有:移动方法、位置判断方法、
  购买房屋方法、添加小房子方法、
 事件判断方法。
4.玩家在大富翁的主要操作是投掷骰子,由随机函数
 进行判定然后进行移动,进行位置判断,然后开始
 进行相关的判定。
5.游戏中的按键有:是、否、和结束回合;
 每个按键由没按下与按下两种状态的图片组成,
 这个设计花费了一定时间。
 还有 开始游戏 和 扔骰子 的两个明暗按钮,
 由pygame优化后的一个函数实现。
6.玩家的位置与电脑重叠时会将双方的位置进行一定
 偏移,防止进行覆盖,分不清自己的位置。
7.游戏基础功能有移动,购买房子,在已经购买的房子下
 搭建新的小房子增加过路费,被收费,判断胜负的基础
 功能,此外还加入了幸运事件:
  财神 - 免收费一次
  衰神 - 双倍被收费一次
  破坏神 - 直接破坏一个建筑 无论敌我
  土地神 - 强占对面建筑
 这四项功能在位置处于左上角和右下角的时候会被触发,
 添加了很多游戏乐趣哦~~~ ^_^
8.游戏基于python的一个模块pygame实现,给我提供了很
 多快乐的时光,谢谢老师的阅览与郭宁同学的协助答辩
 :)
"""
  
#####################准备工作##################
  
# 初始化各种模块
import pygame
import random
import sys
  
# 定义类
class Player():
  def __init__(self, image ,name , isPlayer):
    self.name = name
    self.money = 10000
    self.isGoingToMove = False
    self.movable = True
    self.image = image
    self.position = 0
    self.temp_position = False
    self.dice_value = 0
    self.locatedBuilding = 0
    self.showText = []
    self.isPlayer = isPlayer
    self.ownedBuildings = []
    self.isShowText = False
    self.soundPlayList = 0
    self.caishen = 0
    self.shuaishen = 0
    self.tudishen = 0
    self.pohuaishen = 0
     
   
  def judgePosition(self,buildings): # 位置判断 返回值是所在位置的建筑
    for each in buildings:
      for every in each.location:
        if self.position == every:
          return each
           
       
      # 当使用元组时 当元组中只有一个元素时 发现该元素不可迭代 
      # 出现错误 换成列表后解决
      """ 
      try:
        for every in each.location:
          if self.position == every:
            print(each.name)
      except:
        if self.position == every:
          print(each.name)
      """
       
  def buyaBuilding(self,isPressYes):  # 购买方法
    if isPressYes and self.locatedBuilding.owner != self.name:
      self.locatedBuilding.owner = self.name
      self.locatedBuilding.wasBought = True
      self.ownedBuildings.append(self.locatedBuilding)
      self.money -= self.locatedBuilding.price
      self.showText = [self.name + "购买了" + self.locatedBuilding.name + "!"]
      self.soundPlayList = 1
      return True
    else:
      return False
     
      
       
  def addaHouse(self,isPressYes): # 在建筑物上添加一个房子
    try:
      if isPressYes and self.locatedBuilding.owner == self.name:
        self.locatedBuilding.builtRoom += 1
        self.money -= self.locatedBuilding.payment
        self.showText = [self.name + "在" + self.locatedBuilding.name + "上!","盖了一座房子!",
                "有%d" % self.locatedBuilding.builtRoom + "个房子了!",
                "它的过路费是%d" % (self.locatedBuilding.payment * 
                        (self.locatedBuilding.builtRoom + 1)) ]
        self.soundPlayList = 2
        return True
      else:
        return False
    except:
      pass
   
  def move(self,buildings,allplayers):  # 移动方法 返回值是所在的建筑位置
    self.dice_value = random.randint(1,6)
    self.position += self.dice_value
    if self.position >= 16:
      self.position -= 16
    self.locatedBuilding = self.judgePosition(buildings)
    self.isShowText = True
    return self.eventInPosition(allplayers)
   
   
  def eventInPosition(self,allplayers):    # 判断在建筑位置应该发生的事件    
    building = self.locatedBuilding
    if building.name != "空地":
      if self.locatedBuilding.wasBought == False: # 未购买的时候显示建筑的数据!
        if self.isPlayer == True:
          textLine0 = self.name +"扔出了" + "%d"% self.dice_value + "点!"
          textLine1 = self.name +"来到了" + building.name + "!"
          textLine2 = "购买价格:%d" % building.price
          textLine3 = "过路收费:%d" % building.payment
          textLine4 = "是否购买?"
          self.showText = [textLine0,textLine1,textLine2,textLine3,textLine4]
          return True
        else :
          self.addaHouse(not self.buyaBuilding(True))
           
        # ----- 动画 -------
        # ----- 是否购买 ------
      elif building.owner == self.name: # 路过自己的房子开始加盖建筑!
        if self.pohuaishen == 1:
          textLine0 = self.name + "破坏神附体!"
          textLine1 = "摧毁了自己的房子!"
          building.owner = "no"
          building.wasBought = False
          self.showText = [textLine0,textLine1]
          self.pohuaishen = 0
        else:
          if self.isPlayer == True:
            textLine0 = self.name + "扔出了" + "%d"% self.dice_value + "点!"
            textLine1 = "来到了ta的"+ self.locatedBuilding.name +"!"
            textLine2 = "可以加盖小房子!"
            textLine3 = "加盖收费:%d" % building.payment
            textLine4 = "是否加盖?"
            self.showText = [textLine0,textLine1,textLine2,textLine3,textLine4]
            return True
          # ----- 动画-------
          else:
            self.addaHouse(True)
      else:
        for each in allplayers: # 被收费!
          if self.locatedBuilding.owner == each.name and each.name != self.name:
            if self.caishen == 1:
              textLine0 = self.name + "财神附体!"
              textLine1 = "免除过路费%d!" % (building.payment * (building.builtRoom + 1))
              self.showText = [textLine0,textLine1]
              self.caishen = 0
            else:
              if self.tudishen == 1:
                textLine0 = self.name + "土地神附体!"
                textLine1 = "强占土地!"
                textLine2 = building.name + "现在属于"+ self.name
                self.locatedBuilding.owner = self.name
                self.showText = [textLine0,textLine1,textLine2]
                self.tudishen = 0
              else:
                if self.pohuaishen == 1:
                  textLine0 = self.name + "破坏神附体!"
                  textLine1 = "摧毁了对手的房子!"
                  building.owner = "no"
                  building.wasBought = False
                  self.showText = [textLine0,textLine1]
                  self.pohuaishen = 0 
                else:
                  textLine0 = self.name + "扔出了" + "%d"% self.dice_value + "点!"
                  textLine1 = self.name+ "来到了"+ each.name+"的:"
                  textLine2 = building.name + ",被收费!"
                  if self.shuaishen == 1:
                    textLine3 = "过路收费:%d*2!" % (building.payment * (building.builtRoom + 1)*2)
                    self.shuaishen = 0
                  else:
                    textLine3 = "过路收费:%d" % (building.payment * (building.builtRoom + 1))
                  textLine4 = "哦!"+ self.name +"好倒霉!"
                  self.showText = [textLine0,textLine1,textLine2,textLine3,textLine4]
                  # 收费!
                  self.money -= building.payment * (building.builtRoom + 1)
                  each.money += building.payment * (building.builtRoom + 1)
                  self.soundPlayList = 3
                  # ----- 动画-------
             
    else:
      # 发现不能处理在空地上的情况 于是使用 try & except 来解决!然后加入了幸运事件功能!
      # 后来发现 try except 弊端太大 找不到错误的根源 换为if else嵌套。。
      whichone = self.dice_value % 4
      if whichone == 0:
        self.caishen = 1
        textLine2 = "遇到了财神!"
        textLine3 = "免一次过路费!"
      if whichone == 1:
        self.shuaishen = 1
        textLine2 = "遇到了衰神!"
        textLine3 = "过路费加倍一次!"
      if whichone == 2:
        self.tudishen = 1
        textLine2 = "遇到了土地神!"
        textLine3 = "强占一次房子!"
      if whichone == 3:
        self.pohuaishen = 1
        textLine3 = "摧毁路过的房子!"
        textLine2 = "遇到了破坏神!"
      textLine0 = self.name +"扔出了" +"%d"% self.dice_value + "点!"
      textLine1 = "来到了运气地点!"
      self.showText = [textLine0,textLine1,textLine2,textLine3]
  
   
   
   
class Building():              # 好像所有功能都在Player类里实现了=_=
  def __init__(self,name,price,payment,location):
    self.name = name
    self.price = price
    self.payment = payment
    self.location = location
    self.wasBought = False        # 是否被购买
    self.builtRoom = 0          # 小房子建造的数目
    self.owner = "no"
  
# 带透明度的绘图方法 by turtle 2333
def blit_alpha(target,source,location,opacity):
  x = location[0]
  y = location[1]
  temp = pygame.Surface((source.get_width(),source.get_height())).convert()
  temp.blit(target , (-x , -y))
  temp.blit(source,(0,0))
  temp.set_alpha(opacity)
  target.blit(temp,location)
  
########################主函数#########################  
  
  
def main():
  pygame.init()
  clock = pygame.time.Clock()
   
  # 初始化屏幕
  size = (1270,768)
  screen = pygame.display.set_mode(size)
  pygame.display.set_caption("理工大大富翁 - made by 王璞劼")
   
  # 读取字体以及有关数据
  textColorInMessageBox = (141,146,152)
  white = (255,255,255)
  black = (0,0,0)
  red = (255,0,0)
  font = pygame.font.Font("resourcefontmyfont.ttf",30)
   
   
  # 读取资源
  backgroud = pygame.image.load("resourcepicGameMap.png")
  chess = pygame.image.load("resourcepicchess.png")
  chess_com = pygame.image.load("resourcepicchess1.png")
  bigdice_image = pygame.image.load("resourcepicdice.png").convert_alpha()
  dice_1 = pygame.image.load("resourcepicdice_1.png")
  dice_2 = pygame.image.load("resourcepicdice_2.png")
  dice_3 = pygame.image.load("resourcepicdice_3.png")
  dice_4 = pygame.image.load("resourcepicdice_4.png")
  dice_5 = pygame.image.load("resourcepicdice_5.png")
  dice_6 = pygame.image.load("resourcepicdice_6.png")
  dices = [dice_1,dice_2,dice_3,dice_4,dice_5,dice_6]
  yes = pygame.image.load("resourcepicyes.png")
  yes2 = pygame.image.load("resourcepicyes2.png")
  no = pygame.image.load("resourcepic
o.png")
  no2 = pygame.image.load("resourcepic
o2.png")
  GameStart = pygame.image.load("resourcepicGameStart.png")
  StartGameButton = pygame.image.load("resourcepicStartGameButton.png").convert_alpha()
  turnover = pygame.image.load("resourcepic	urnover.png")
  turnover2 = pygame.image.load("resourcepic	urnover2.png")
  shuaishen = pygame.image.load("resourcepicshuaishen.png").convert_alpha()
  tudishen = pygame.image.load("resourcepic	udishen.png").convert_alpha()
  caishen = pygame.image.load("resourcepiccaishen.png").convert_alpha()
  pohuaishen = pygame.image.load("resourcepicpohuaishen.png").convert_alpha()
   
  rollDiceSound = pygame.mixer.Sound("resourcesound
olldicesound.wav")
  bgm = pygame.mixer.music.load("resourcesoundgm.ogg")
  throwcoin = pygame.mixer.Sound("resourcesound	hrowcoin.wav")
  moneysound = pygame.mixer.Sound("resourcesoundmoneysound.wav")
  aiyo = pygame.mixer.Sound("resourcesoundaiyo.wav")
  didong = pygame.mixer.Sound("resourcesounddidong.wav")
   
  # PlayList 在对象中设置应该播放的声音
  playList = [moneysound ,throwcoin ,aiyo]
   
  # 各种Surface的rect 
  bigdice_rect = bigdice_image.get_rect()
  bigdice_rect.left , bigdice_rect.top = 50 , 600
  yes_rect = yes.get_rect()
  yes_rect.left , yes_rect.top = 500,438
  no_rect = no.get_rect()
  no_rect.left , no_rect.top = 630,438
  button_rect = StartGameButton.get_rect()
  button_rect.left , button_rect.top = 1003,30
  turnover_rect = turnover.get_rect()
  turnover_rect.left , turnover_rect.top = 1035,613
   
  # 实例化对象
  players = []
  computers = []
  allplayers = []
  player_1 = Player(chess , "玩家" , True )
  player_com1 = Player(chess_com , "电脑" , False )
  players.append(player_1)
  computers.append(player_com1)
  allplayers.append(player_1)
  allplayers.append(player_com1)
   
  presentPlayer = player_com1
   
  # 初始化建筑物数据
  gate = Building("大门",1000,200,[1,2])
  fountain = Building("喷泉",2000,400,[3,4])
  path = Building("小道",800,160,[5])
  library = Building("图书馆",2000,400,[6,7])
  kongdi1 = Building("空地",0,0,[8])
  classroomTen = Building("教十",1200,240,[9,10])
  classroomNine = Building("教九",1200,240,[11,12])
  resOne = Building("三餐厅",800,160,[13])
  resTwo = Building("二餐厅",800,160,[14])
  resThree = Building("一餐厅",800,160,[15])
  kongdi2 = Building("空地",0,0,[0])
   
  buildings = [gate,fountain,path,library,classroomNine,
         classroomTen,resOne,resThree,resTwo,kongdi1,kongdi2]
   
   
   
  # 坐标数据 同时处理坐标数据 使之合适
  MapXYvalue = [(435.5,231.5),(509.5,231.5),(588.5,231.5),(675.5,231.5),(758.5,231.5),
         (758.5,317.0),(758.5,405.5),(758.5,484.5),(758.5,558.5),(679.5,558.5),
         (601.5,558.5),(518.5,556.5),(435.5,556.5),(435.5,479.5),(435.5,399.0),
         (435.5,315.5)
         ]
   
  MapChessPosition_Player = []
  MapChessPosition_Com = []
  MapChessPosition_Original = []
  MapChessPosition_Payment = []
   
  MapMessageBoxPosition = (474.1 , 276.9)
  YesNoMessageBoxPosition = [(500,438) , (630,438)]
  StartGameButtonPosition = (1003,30)
  TurnOvwrButtonPosition = (1035,613)
   
   
        # 调整位置
  for i in range(0,16):
    MapChessPosition_Original.append((MapXYvalue[i][0]-50,MapXYvalue[i][1]-80))
    MapChessPosition_Player.append((MapXYvalue[i][0]-70,MapXYvalue[i][1]-60))
    MapChessPosition_Com.append((MapXYvalue[i][0]-30,MapXYvalue[i][1]-100))
    MapChessPosition_Payment.append((MapXYvalue[i][0]-30,MapXYvalue[i][1]-15))
     
  # 循环时所用的一些变量   
  running = True
  image_alpha = 255
  button_alpha = 255
  half_alpha = 30
  showdice = True
  showYes2 = False
  showNo2 = False
  showYes_No = False
  pressYes = False
  whetherYes_NoJudge = False
  gameStarted = False
  showButton2 = False
   
  # 播放背景音乐
  pygame.mixer.music.play(100)
   
#################进入游戏循环!########################  
  
  
  # 循环开始! 
  while running:
    if not gameStarted:
      for event in pygame.event.get():
        if event.type == pygame.QUIT:
          sys.exit()
         
        # 明暗触发 鼠标位置判断 
        if event.type == pygame.MOUSEMOTION:
          if button_rect.collidepoint(event.pos):
            button_alpha = 255 
          else:
            button_alpha = 120
             
        if event.type == pygame.MOUSEBUTTONDOWN:
            
          if button_rect.collidepoint(event.pos): # 按下按钮
            didong.play()           
            gameStarted = True
       
      screen.blit(GameStart , (0,0))    
      blit_alpha(screen, StartGameButton, StartGameButtonPosition, button_alpha)
     
     
     
    if gameStarted:
     
      for event in pygame.event.get():
        if event.type == pygame.QUIT:
          sys.exit()
         
        # 明暗触发 鼠标位置判断
        if event.type == pygame.MOUSEMOTION:
          if bigdice_rect.collidepoint(event.pos):
            image_alpha = 255 
          else:
            image_alpha = 190
             
         
        if event.type == pygame.MOUSEBUTTONDOWN:
           
          if bigdice_rect.collidepoint(event.pos): # 按骰子
            if presentPlayer != player_1:
              rollDiceSound.play(1, 2000)
              pygame.time.delay(2000)
              showYes_No = player_1.move(buildings,allplayers)
              whetherYes_NoJudge = showYes_No
              presentPlayer = player_1
            else:
              presentPlayer.showText = ["还没到你的回合!"]
             
          if turnover_rect.collidepoint(event.pos): # 按回合结束
            showButton2 = True
            if presentPlayer != player_com1:
              showYes_No = player_com1.move(buildings,allplayers)
              presentPlayer = player_com1
            else:
              presentPlayer.showText = ["还没到你的回合!"]              
          else:
            showButton2 = False
           
            # 不显示Yes_No的时候不能点击它们!
          if whetherYes_NoJudge == True: 
            if yes_rect.collidepoint(event.pos): # 按是否
              showYes2 = True
               
            if no_rect.collidepoint(event.pos): # 按是否
              showNo2 = True
            
        if event.type == pygame.MOUSEBUTTONUP:
           
          if turnover_rect.collidepoint(event.pos): # 按回合结束
            showButton2 = False
           
          if yes_rect.collidepoint(event.pos): # 按是否
            showYes2 = False
            showYes_No = False
            # 只有在可以判定的时候才能算按下了是 同时将判断条件置为空
            if whetherYes_NoJudge == True:
              pressYes = True
              whetherYes_NoJudge = False
               
               
          if no_rect.collidepoint(event.pos): # 按是否
            showNo2 = False
            pressYes = False
            showYes_No = False      
            whetherYes_NoJudge = False   
       
        # 测试事件选项    
        if event.type == pygame.KEYDOWN:
          if event.key == pygame.K_w:
            showYes_No = player_1.move(buildings,allplayers)
            whetherYes_NoJudge = showYes_No
            presentPlayer = player_1
          if event.key == pygame.K_q:
            showYes_No = player_com1.move(buildings,allplayers)
            presentPlayer = player_com1
       
       
      """for each in allplayers:
        if each.isGoingToMove == True and each.movable == True :
          showYes_No = each.move(buildings,allplayers)
          each.movable = False
          each.isGoingToMove = False"""
      """
      allisready = True
       
      for each in allplayers:
        if each.movable == True:
          allisready = False
       
      if allisready:
        for each in allplayers:
          each.movable = True
      """      
        
      # 购买房屋!!!!!!!!
       
      if presentPlayer.buyaBuilding(pressYes) == True:
        pressYes = False
         
      if presentPlayer.addaHouse(pressYes) == True:
        pressYes = False   
         
      #########################################################################      
      screen.blit( backgroud , (0,0) )
      blit_alpha(screen, bigdice_image, (50, 600), image_alpha)
       
       
      textPosition = [MapMessageBoxPosition[0],MapMessageBoxPosition[1]]
       
      # 打印信息
      for each in presentPlayer.showText:
        text = font.render(each, True, white, textColorInMessageBox)
        screen.blit(text,textPosition)
        textPosition[1] += 30
       
      # 播放行动声音
      if presentPlayer.soundPlayList != 0:
        playList[presentPlayer.soundPlayList - 1].play()
        presentPlayer.soundPlayList = 0
         
      # 在位置上显示过路费
       
      for i in range(1,8):
        for each in buildings:
          for every in each.location:
            if i == every:
              if each.owner == presentPlayer.name:
                text = font.render("%d" % (each.payment * (each.builtRoom + 1))
                          , True, red)
              elif each.owner == "no":
                text = font.render("%d" % (each.payment * (each.builtRoom + 1))
                          , True, white)
              elif each.owner != presentPlayer.name and each.owner != "no":
                text = font.render("%d" % (each.payment * (each.builtRoom + 1))
                          , True, black)
              screen.blit(text,MapChessPosition_Payment[i])
       
      for i in range(9,16):
        for each in buildings:
          for every in each.location:
            if i == every:
              if each.owner == presentPlayer.name:
                text = font.render("%d" % (each.payment * (each.builtRoom + 1))
                          , True, red)
              elif each.owner == "no":
                text = font.render("%d" % (each.payment * (each.builtRoom + 1))
                          , True, white)
              elif each.owner != presentPlayer.name and each.owner != "no":
                text = font.render("%d" % (each.payment * (each.builtRoom + 1))
                          , True, black)
              screen.blit(text,MapChessPosition_Payment[i])        
       
           
      # 打印金钱数和幸运状态
       
      money_1 = font.render(player_1.name +"金钱:%d" % player_1.money, True, black, white)
      screen.blit(money_1,(0,0))
       
      if player_1.pohuaishen == True:
        screen.blit(pohuaishen,(0,30))
      else:
        blit_alpha(screen, pohuaishen, (0, 30), half_alpha)
         
      if player_1.caishen == True:
        screen.blit(caishen,(55,30))
      else:
        blit_alpha(screen, caishen, (55, 30), half_alpha)
       
      if player_1.shuaishen == True:
        screen.blit(shuaishen,(110,30))
      else:
        blit_alpha(screen, shuaishen, (110, 30), half_alpha)
       
      if player_1.tudishen == True:
        screen.blit(tudishen,(165,30))
      else:
        blit_alpha(screen, tudishen, (165, 30), half_alpha)
       
     
      money_2 = font.render(player_com1.name +"金钱:%d" % player_com1.money, True, black, white)
      screen.blit(money_2,(1000,0))    
      if player_com1.pohuaishen == True:
        screen.blit(pohuaishen,(1000,30))
      else:
        blit_alpha(screen, pohuaishen, (1000, 30), half_alpha)
     
      if player_com1.caishen == True:
        screen.blit(caishen,(1055,30))
      else:
        blit_alpha(screen, caishen, (1055, 30), half_alpha)
       
      if player_com1.shuaishen == True:
        screen.blit(shuaishen,(1110,30))
      else:
        blit_alpha(screen, shuaishen, (1110, 30), half_alpha)
         
      if player_com1.tudishen == True:
        screen.blit(tudishen,(1165,30))
      else:
        blit_alpha(screen, tudishen, (1165, 30), half_alpha)
         
         
      # 放置扔出来的骰子
      if player_1.dice_value != 0 and showdice:
        screen.blit(dices[player_1.dice_value - 1],(70,450))    
       
      # 放置回合结束按钮
      if showButton2:
        screen.blit(turnover2,TurnOvwrButtonPosition)
      else:
        screen.blit(turnover,TurnOvwrButtonPosition)
       
      # 放置是否按钮
      if showYes_No == True:
        screen.blit(yes , YesNoMessageBoxPosition[0])
        screen.blit(no , YesNoMessageBoxPosition[1])
         
        if showYes2 == True:
          screen.blit(yes2 , YesNoMessageBoxPosition[0])
           
        if showNo2 == True:
          screen.blit(no2 , YesNoMessageBoxPosition[1])  
                
           
      # 放置玩家与电脑的位置 如果重合则挪位
      for each in players:
        for every in computers:
          if each.position == every.position:
            screen.blit(each.image,MapChessPosition_Player[each.position])
            screen.blit(every.image,MapChessPosition_Com[every.position])
            each.temp_position = True
            every.temp_position = True
             
      for each in players:
        if each.temp_position == False:
          screen.blit(each.image,MapChessPosition_Original[each.position])
          each.temp_position = True
        each.temp_position = not each.temp_position
         
          
      for every in computers:
        if every.temp_position == False:
          screen.blit(every.image,MapChessPosition_Original[every.position])
          every.temp_position = True
        every.temp_position = not every.temp_position
             
       
      # 输赢判断
      for each in allplayers:
        if each.money <= 0:
          font = pygame.font.Font("resourcefontmyfont.ttf",200)
          loseText = font.render(each.name +"输了!", True, red)
          screen.fill(black)
          screen.blit(loseText,(100,100))
          font = pygame.font.Font("resourcefontmyfont.ttf",30)      
          pygame.time.delay(3000)
             
    # 画面运行
     
    pygame.display.flip()
    clock.tick(60)       # 刷新率
         
  
# 双击打开运行      
if __name__ == "__main__":
  main()

因为目前python非常火,应用非常的广泛,是目前最火的行业之一,竞争很大,工资很高,未来发展也极好。加油加油!

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